Reverse 1999 is a mobile game that throws a unique twist into the classic puzzle formula. Instead of solving things in the usual way, you have to figure out how to work backward from a completed situation. This makes for some seriously mind-bending challenges!
AR-4: Behind the Puzzle
One particularly tricky puzzle in the AR-4 stage is called “Behind the Puzzle.”
Instead of a traditional math equation, this puzzle hinges on understanding unique rules associated with different geometric shapes:
- Monad: A single dot, wants to be all alone with no shapes to its right.
- Line Segment: Needs to have at least one shape to its right.
- Pentagram: Needs the Line Segment directly next to it on the left.
- Rectangle: Can’t have a Monad as a direct neighbor.
- Hexagon: Cannot occupy the first or last position in the sequence.
You need to arrange the shapes correctly to complete the puzzle.
Reverse 1999 AR-4 Behind the Puzzle Solution
The solution you provided is absolutely spot on:
- Line Segment: More than one option on its right fits the rule.
- Pentagram: Requires the Line Segment directly before it.
- Rectangle: Now many options work, as long as a Monad isn’t beside it.
- Hexagon: Can go in the remaining middle position, as it’s not extreme left or right.
- Monad: Ends the sequence, fitting its ‘loner’ requirement.
Puzzle Logic
The trick of this puzzle is juggling multiple rules at once. Here’s a quick breakdown of how the solution works:
- The initial limitations for the Line Segment and Pentagram force their placement early on.
- The Rectangle is flexible as many shapes work next to it except the Monad.
- The Hexagon conveniently has only one valid spot left in the sequence.
- The Monad ends the sequence as its rule is the most restrictive.
Final Words
When a shape has strict rules, it often leads to limited placement options, narrowing down the choices for other shapes. Don’t be afraid to experiment! If a sequence doesn’t work, learn which rule is being broken and then adjust accordingly. Instead of trying to think of all the possible placements, look for the spots where a shape absolutely can’t go.